Report

Future Forecast 2025

Six data-backed trends set to shape the kids and family industry, with real-world examples and practical advice on how brands can capitalise on each one.

The annual trends report whose previous editions called the rise of direct-to-consumer, in-game shopping and TikTok as the next generation’s search engine.

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What you get

Six findings that reshape a licensing strategy.

Clarity to shape strategy, foresight to spot opportunity, and data to de-risk decisions.

01

Health and wellbeing

Well-being is now the third biggest concern for 6–18s, up 7% year on year, and 68% of parents prioritise it when choosing products.

02

Sensory marketing

Flavour-powered partnerships tap kids’ appetite for novelty: 40% of 6–18s want new products, and food-and-drink tie-ins with games and shows are surging.

03

Gaming in the real world

Gaming has become a social experience: 38% of 10–18s play to spend time with friends and family, and in-game encounters lift brand affinity.

04

Immersive advertising

Brands living inside the game world, from IKEA’s Roblox store to campaigns that drive real-world footfall.

05

AI empowering the next generation

25% of kids already use AI tools and 38% are excited about its potential, from creative tools to accessibility.

06

Play, tech and learning converge

Gamified learning goes mainstream: 64% of UK parents believe tweens can learn from playing video games.

“Create what families want before they know they want it.”

From Future Forecast 2025

What sits behind it

The world’s largest live data source on Gen Alpha, Gen Z and their parents.

4million+

Real families surveyed

5.5billion+

First-party data points

22markets

Global coverage

since2017

Always on, ever since

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Six trends, the data behind them, and what to do about each one.